I wasn’t going to post until the new year came and people started freeing up their time again of those people including me, however I felt like having a quick chat about this nifty little game I got recently and how I’ve gotten along with it.
From Level 5 comes a life-sim, RPG combo for 3DS. The premise of the game isn’t much as your main desire will be to just work on and master the 12 different “Lifes” your character can take on from the foraging classes like Woodcutter and Miner, the crafters like Tailor and Carpenter and of course the combat specialists like the Paladin and the Magician. I’m 20 hours into the game and so far have really found a solid little game to play in my spare time…and a little into time I should spend doing other things.
I can happily say I enjoy the simple yet fluid combat, not deep or complex but then I don’t think I’d feel comfortable with that in a game like this. The jobs aren’t monotonous completely as they all feature small mechanics like sweet spots or well timed presses among other things to succeed at them, however I am expecting late game work to be laborious in some areas. I have found I am an avid lover of some musical tracks in the game that feel really warm and cosy which suits the theme of the game.
With those joys of course comes problems and they still bug me this far in. The general tone of the game seems to be of a slightly childish one, I don’t mean simple I mean goddamn squeaky toy sound effects and shrill pitches in some musical tracks that really drive me up the wall. There also isn’t anything interesting area theme wise, grassland desert and beach themes that without a real map system are kind of annoying to scavenge around. You get a world map yes and a local area map when applicable however without a zoom it only shows me a small distance within myself and I am still looking for the Earth Tree in the West Grassy Plains, it is not fun at all to dash around aimlessly in a large area.
I also despise that when you go to any of the crafting Lifes, you find out very quickly that you essentially need to have a decent level in all of them as this relies on materials only made by that, that relies on materials only made by this. Such a design choice is mind boggling, if I was going to need to be a carpenter and a tailor to even get anywhere with my blacksmithing I would like to have been told and the whole process been made easier. Another noticeable con is the excessive flavour talk in story conversations. Quest givers aren’t too lengthy so I can manage but when I started off my game as a Woodcutter I went through a lot of chatter about nothing to get the license, a quest you can happily skip on any life thereafter. Even without those quests though there feels like a lot of talking when I want to be getting on with the meat of the game, I’ll sit back and enjoy plot when you give me good plot, thus far I see a barely average story that is predictable, lacking in decent comedy and void of focus.
Any other pros or cons I can’t think of right now and I won’t bother adding later down the road if I can recall any others. Thus far I have enjoyed my time with the game but as you might be able to tell, the flaws are really ringing in my ears a lot, quite loudly too. If what I have said has steered you away that is fine, if it hasn’t that is also fine. I like games, I will not however ignore faults that grind on my patience and my satisfaction of the full game.
I hope you have all had a fun Christmas with your families and enjoyed your presents among other things, if not it is just one day in the year, you’ll get over it ( I got clothes that I want and lots of sweets, it’s gonna be a sugary Christmas). Enjoy the rest of the year and look forward to 2015, a chance for all those things I hoped would happen in 2014 to actually happen. Merry Christmas and to all…..get off a blog and go hug a loved one.